======General Werewolf Facts & Behavior ======
=====From Chat Transcripts=====
  * the average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes Chat 2007-05-20
  * wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf Chat 2007-11-03
  * originally the Weres were all Europeans, they came over with the rest of the immigrants Chat 2008-04-05

===== Mercy Thompson Series =====
====Moon Called====
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * it's not like there are a lot of stray werewolves running around 
  * werewolves' instincts are inconvenient--that's why they don't tend to live long<sup>04</sup>
  * it's an anomaly to have a pack in the Tri-Cities area<sup>10</sup>
  * packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over<sup>10</sup>
  * they have a tendency to do well in the military and secret government agencies<sup>10</sup>
  * the trick with werewolves is to never confront them straight on<sup>10</sup>
  * werewolves don't take to strangers well<sup>11</sup>
  * There’s all sorts of protocols they insist upon when a new wolf comes into someone else’s territory, and something tells me that Mac hasn’t petitioned the pack<sup>11</sup>
  * the rules that allowed werewolves to live undetected among humankind for centuries tended to have fatal consequences for those who broke them
  * werewolves aren't the most friendly animals anyway; but if they've just shifted it's a good policy to leave them alone for a while
  * can be dangerous if you get in their way; but they'll leave you alone if you are careful
  * prevalent of the cautionary tales werewolves tell each other is what happens the first time a werewolf changes if he doesn't know what he is
  * werewolves live in packs; each pack has an Alpha—a wolf strong enough to keep the others under control 
  * werewolves don't take kindly to other predators
  * many as 2 thousand in the US, 5 or 6 hundred in Canada, and about 4 hundred in Mexico<sup>34</sup> 
  * werewolves are hot-tempered and aggressive, but they aren't evil<sup>39</sup> 
  * packs sometimes take their public name from their leader; more often they find some geographical feature in their territory<sup>42</sup>
  * werewolves respect bravado; if you are too careful not to anger them, they'll see it as a weakness—and weak things are prey<sup>50</sup>
  * werewolves are taught to be quiet when they fight—it's a matter of survival
  * werewolves chase things that run from them
  * werewolves didn't usually talk about the past
  * they're not that different from their wild cousins; aren't much different form other wild predators
  * have not yet joined the twentieth century let alone the twenty-first, as far as women are concerned
  * unmated male werewolves always get territorial in the presence of a female
  * most werewolves are control freaks 
  * werewolves don't have jails; the people who break their laws are either punished physically or killed
  * they take their secrecy very seriously; it's how they remained undetected for so long
  * some werewolves can tell if a person is lying<sup>165</sup>
  * werewolves are always ready to be angry about something
  * are always vicious, always ready for the kill; volatile nature of the werewolves
  * most werewolves avoid children
  * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>
  * most werewolves died in dominance fights with other werewolves<sup>201</sup>
  * werewolves need packs; it takes something stronger to keep them away; a few hate what they are too much to live in a pack; most of them though are outcasts; wolves the pack wouldn't accept

====Blood Bound====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * arguing with werewolves requires a certain subtly
  * werewolves aren't evil, but they aren't exactly the peaceful, law-abiding heroes that they're trying to represent themselves as
  * all wolves must wear a collar when they run in the city that identifies them as someone's pet<sup>05</sup>
  * ruthless in enforcing their rules about not drawing unwanted attention to themselves
  * play power games
  * tend to rid themselves of someone who might draw unwanted attention to them
  * don't do well on their own, they need someone, pack or family, or they begin to get odd; odd werewolves tend to end up dead—and they sometimes take a lot of people down with them when they go
  * are made, not born
  * are control freaks; keeps them in charge of their wolf
  * a wounded werewolf is dangerous, the wolf nature superceding the human control—and a werewolf is a very nasty creature
  * wolves communicate well without words<sup>115</sup>
  * are very territorial
  * are pretty simple creatures—they make good soldiers
  * a hungry werewolf is a cranky werewolf
  * demons aren't good for a werewolf's control

====Iron Kissed====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * anything feels longer when you have a  werewolf behind you
  * the pack is always aware on some level of the other pack members; they know when one of their own was in distress; they know when one has died<sup>113</sup>

====Bone Crossed====
[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * being a werewolf wasn't like being a human with a hot temper—it was a balance; a human soul against a predator's instinctive drives. Push it too hard, and it was the animal in control—and the wolf didn't care who it hurt

====Silver Borne====
[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * wolf play is a simple game with no losers that they do with the ones they love; it didn't often happen in the pack as a whole, but among smaller groups<sup>14</sup>
  * most werewolves have all the change they can deal with the first time they become wolf; other kinds of change are tough to force on them<sup>25</sup>
  * fear brings violence out in the wolves<sup>62</sup>
  * werewolves, like their natural brethren, are territorial, and they don't share their hunting ground easily with other predators<sup>25</sup>
  * some werewolves had trouble driving because they could be a little distractible<sup>48</sup>
  * can take out Kodiak bears<sup>53</sup>
  * showing weakness to another is a sign of trust<sup>56</sup>
  * wolf superseding the man usually happens in the middle of a fight, the only thing to do is lie low until the man takes back control<sup>65</sup>
  * wolf instincts them them that direct eye contact is a challenge<sup>88</sup>
  * the wolf longs to hunt, to feel blood in its teeth<sup>110</sup>
  * werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf<sup>168</sup>
  * wolves are blunt creatures, mostly impatient with the soft-pedaling that the rest of the world considers politeness<sup>183</sup>

====River Marked====
[[Mercy Thompson Series]] #6: [[River Marked]]
  * were seen as very good security people
  * made everything more complicated than necessary
  * can hear private conversations
  * are possessive 
  * wolves communicate much more clearly than humans do in an emergency<sup>91</sup>

====Frost Burned====
[[Mercy Thompson Series]] #7: [[Frost Burned]]

====Night Broken====
[[Mercy Thompson Series]] #8: [[Night Broken]]

====Fire Touched====
[[Mercy Thompson Series]] #9: [[Fire Touched]]

====Silence Fallen====
[[Mercy Thompson Series]] #10: [[Silence Fallen]]
Werewolf packs hunt at least once a month on the full moon,” I told them firmly. “Around here, we mostly hunt rabbits or ground squirrels. Other places, they hunt deer, elk, or even moose. Just like timber wolves do, though werewolves avoid domestic animals like cattle as a matter of course.”

“When wolves hunt, there is a hierarchy. Someone directs, others follow.

====Storm Cursed====
[[Mercy Thompson Series]] #11: [[Storm Cursed]]

====Smoke Bitten====
[[Mercy Thompson Series]] #12: [[Smoke Bitten]]

===== Alpha & Omega Series =====
====Alpha & Omega Novella====
[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
  * a cornered wolf is a dangerous wolfAO-65
====Cry Wolf====
[[Alpha & Omega Series]] #1: [[Cry Wolf]]
  * as werewolves age they gain abilitiesCW-209

====Hunting Ground====
[[Alpha & Omega Series]] #2: [[Hunting Ground]]
  * packs only moved into open territory or territory they had killed to takeHG-91
  * werewolves talk as if they and the wolves they shared their skins with were one; some werewolves had nothing more wolfish about them, even in wolf form, than a nasty temper and a need to kill things that ran from themHG-45

====Fair Game====
[[Alpha & Omega Series]] #3: [[Fair Game]]

====Dead Heat====
[[Alpha & Omega Series]] #4: [[Dead Heat]]

====Burn Bright====
[[Alpha & Omega Series]] #5: [[Burn Bright]]

====Wild Sign====
[[Alpha & Omega Series]] #6: [[Wild Sign]]

===== Mercyverse Short Fiction =====


